To give you a first impression, here is the non-animated version of one of the scenes that will be shown in the trailer. The trailer we’re working on will consist of a mixture of both gameplay footage and partially animated drawings to build up atmosphere. It’s been overdue for a while, really, but we wanted to complete the combat demo first in order to let you experience the game yourselves instead of merely putting bold claims out there. Clearly we need a short and snappy trailer to showcase the game to a larger audience and get the idea across in just a minute or so - especially now that the game is getting some more media attention. Having people grasp at a glance what Battle Brothers is about can be hard when all we have in terms of video are several 20+ minute long commented gameplay clips. We also have a new weapon, the Flail, and decided that the character and equipment screen should have a layout redesign based on player feedback. As work continues on the strategic part of the game, we give you a preview on the perk system for Battle Brothers. We have a bunch of new things to show you this week. Quote Dev Blog #16: Progress Update – Game Trailer, Perk System and Character Screen Redesign
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